On The Iron King

I finally finished The Iron King by Julie Kagawa last week.  It took me a long time to read this novel just because my life got busy. The Iron King is by no means slow-paced; this novel actually manages to be both fast-paced and descriptive.  I was frustrated that I couldn’t find more time to read.

In The Iron King, Meghan Chase travels to the Nevernever to rescue her kidnapped younger brother Ethan. Meghan chases possesses many of the qualities I like in a heroine: loyalty, uncertainty, hidden strength and kindness.  For most of her journey, she is accompanied by Puck, Ash the Winter Prince and Grimalkin.

Grimalkin was my favorite character. This cait sidhe is a contemporary Cheshire cat, providing comic relief with his sarcastic observations, and often a rescue just in the nick of time. I hope he remains a central character in the rest of the trilogy.

In this first installment of the trilogy, Kagawa hints at a love triangle between Meghan, Ash and Puck. I have to say, I’m Team Puck. I don’t hate Ash, but I’d chose mischief and lightheartedness over brooding any day. I’m not sure Meghan will ultimately make the same choice.

There were many aspects of this novel that I loved. (My only complaint was that I thought there was too much “hissing” and “snarling” happening. I don’t like to be too critical in my reviews, however. When it comes to reading and writing, I try to follow the adage “do unto others as you would have them do unto you.”)

Back to the positives. I found the concept of the Iron Fey really interesting. In this novel, our technological progress breeds new mythological creatures that threaten to destroy and replace the ancient fey figures. Julie Kagawa has truly modernized the fairy tale, breathing new life into the characters Puck, Oberon, Titania and Queen Mab.

I am a fairy tale junkie, so this was a perfect read for me.

Faerie Game Daydream

I just completed the main storyline in this game:

Fable 3 had its shortcomings, but there were a lot less glitches than in Fable 2. I love these games primarily for their atmosphere. In Fable 3, the world became more steampunk. There are still swords, magic and royality, but there are also guns, factories and slums. I  have quite a few side quests left to complete, so I am not ready to leave this fantasy world yet.

Sometimes games pull me away from writing, but they also inspire me. A lot of imagination goes into the development of the big games. (I hear Skyrim, Oblivion V, is being released 11/1/11).

Today, I started daydreaming about a game set in Faerie, not a glittery happy world, but a darkly beautiful one that has cities like Alvarien, the fey city in Behind Green Glass. I’d also love to play through an urban fantasy world with characters reminiscent of Melissa Marr or Holly Black’s faeries.

Now I need to get back to writing…

Behind Green Glass

I am ecstatic that  my first novel, Behind Green Glass, is being published. Behind Green Glass is the story of Isolde Rackham, a shy and artistic sixteen-year-old, who moves into a house rumored to be haunted. When she discovers a shard of green glass, a new world opens for her. Through the glass she sees Lyric, who mistakenly believes that he is a ghost, and other ethereally beautiful creatures. As their mystery unfolds, Isolde learns that they are not ghosts, but The Forgotten Ones, fairies cast out of their realm, labeled imperfect for their physical and mental differences. Isolde’s friendship with Lyric and The Forgotten Ones teaches her that sometimes our imperfections can also be our greatest strengths.

Behind Green Glass will be released May 1, 2010. Currently, it is available for pre-order: http://www.amazon.com/gp/product/product-description/0982534515/ref=dp_proddesc_0?ie=UTF8&n=283155&s=books